# Screwllum Kit
5* Quantum Erudition: Entanglement Enabler
Comment: THIS IS THEORYCRAFTING NOT LEAKS. It's all for fun so don't take it too seriously. I'm imagining a hyper-specific kit for Screwllum that involves the Mono-Quantum archetype, yet still having great team building flexibility. The idea is to enable and amplify Entanglement stack generation and damage through his kit, with the quirk that he works better the more Quantum characters there are. His damage contribution mainly comes from the Entanglement damage proc when the enemy takes their turn. Assume all abilities are leveled up to their corresponding maximum level without Eidolons. Numbers are not final.
Basic Attack: Deals Quantum DMG equal to 100% of Screwllum's ATK to one designated enemy and their adjacent targets.
Skill: Deals Quantum DMG equal to 180% of Screwllum's ATK to all enemies.
Ultimate (130 Energy cost): Deals Quantum DMG equal to 300% of Screwllum's ATK to all enemies. Immediately proc Entanglement damage instance without removing stacks.
Talent: All Entanglement stacks' delay effect scale off of Screwllum's Break Effect. Quantum Weakness Break effect is treated as if Screwllum has 50% more Break Effect. After the enemy target leaves the field or gets defeated by any unit, their Entanglement stacks will be transferred, prioritizing the transfer to targets with the highest HP. When Screwllum attacks any enemy, if the enemy has Entanglement, apply an additional 5 stacks of Entanglement.
Technique: When entering battle, if an enemy has Quantum Weakness, reduces its toughness bar by 50%. If this is an Elite, reduces it by 20% instead. After entering battle by using Technique in Simulated Universe or Divergent Universe, at the start of each wave, apply the maximum stack of Entanglement to enemy targets lower than Elite-level.
Major Traces
A2: Regenerates 1 extra Skill Point when using Basic Attack. For every stack of Entanglement, increases Entanglement damage dealt by 5%.
A4: After using an ability, Screwllum regenerates 5 Energy for every target hit. For every 1% of Screwllum's Break Effect that exceeds 100, increases this unit's ATK by 15.
A6: When there are 1/2/3/4 Quantum-Type allies in the team, when the Entangled target is hit, 2/3/4/5 additional stack is applied, and the stack limit is increased to 50/100/150/200.
Minor Trace: Break Effect 37.7%, SPD +15
E1 (Exponentiality): Reserve 28% more Entanglement Stacks after an Entangled enemy takes action. When Entangled targets are hit by a Quantum ally's ability, additionally apply the stacks one more time.
E2 (Entanglement of Destiny): After an Entangled enemy takes action, additionally deal 50% of that damage to all enemies with Entanglement.
E3 (Peace before Truth): Ultimate Lv. +2, up to a maximum of Lv. 15. Skill Lv. +2, up to a maximum of Lv. 15.
E4 (Seamless Augmentation): Increase Energy Regeneration Rate by 30%
E5: (Beneath the Iron Exterior): Talent Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
E6 (Affirmative: The Universe is Simulated): Ultimate Action Advance all enemies and apply "Quantum Superposition", lasting for 1 turn. When these enemies attempt to recover from Weakness Break, "Quantum Superposition" is triggered, extending the duration of their Weakness Break. Ultimate implants Absolute Quantum Weakness on enemies for 2 turn: Quantum Base RES is reduced to 0 (If Base RES is already 0, decreases it by 20.0%).
Screwllum LC (SI 1->5): Break Effect 64%/72%/80%/88%/96%. All enemies with Quantum Weakness have at least one Entanglement stack at all times. Entanglement Stack retain 16%/20%/24%/28%/32% after enemies take action.
Assuming the Entanglement Calculations remain the same:
Inflicting Quantum Break using Quantum attacks deals Break DMG equal to [.5 × Base Break DMG × Max Toughness Multiplier of Target] and has a 150% base chance to apply Entanglement. Entanglement debuffs applied by Quantum Weakness Breaks deal Quantum DMG equal to [.6 × Stack Count × Base Break DMG × Toughness Multiplier of Target] to enemies at the beginning of each turn, lasting for 1 turn, and delays their action by [20 % × (1+Break Effect)]. When the Entangled target is hit, 1 additional stack is applied, up to a maximum of 5 stacks.